Course Overview

Class Description:

This recorded course introduces students to the history of Houdini and how the software has developed over time. Learning how the software operates is a huge part of becoming a VFX artist. But understanding how the operators and the networks evolved over time is a plus. In this course, we will discuss certain tools inside of Houdini, and how they grew into the SOPs, DOPs, and other functions we know today.

Learning Outcomes:

Students will leave this class with a fundamental understanding of how Houdini works, as well as an appreciation of how the industry has evolved around the VFX industry. 

Course curriculum

    1. Files

    1. History of Smooth Particle Hydrodynamics Outline

    2. History of Smooth Particle Hydrodynamics

    3. 1. Introduction

    4. 2. Applications of SPH

    5. 3. History

    6. 4. Implementations in Houdini

    1. History of L-Systems Outline

    2. History of L-Systems

    3. 1. Introduction

    4. 2. What are L-Systems?

    5. 3. History Of L-Systems

    6. 4. Applications Of L-Systems

    1. History of Noise Operators and Texturing Techniques

    2. History of Noise Operators and Texturing Techniques

    3. 1. Introduction

    4. 2. What is Noise?

    5. 3. Different Types of Noise

    6. 4. History of Noise

    7. 5. Noise Houdini Demo

    1. History of Houdini Outline

    2. History of Houdini

    3. 1. Introduction

    4. 2. The Early Beginning

    5. 3. People Behind the Software

    6. 4. Evolution of the Software

    7. 5. Current Developments

    8. 6. Goals

    9. Submit your work

About this course

  • $135.00
  • 29 lessons
  • 1.5 hours of video content

Course Teaser

Session 1

History of Smooth Particle Hydrodynamics

In this lesson, we will go over how simulations for water and liquids first got made, where they were developed, and how the systems in Houdini have changed over the years. We will discuss the FLIP and ocean tools. As well as other particle systems that are used in hydrodynamics.

Session 2

History of L-Systems

L-systems are one of the oldest tools in Houdini. They are also used in other various 3D software. L-Systems generate natural fractal systems, such as trees, and lightning. In this lesson, we will discuss the history of the tool. As well as how the system has been integrated into Sidefx’s Houdini.

Session 3

History of Noise Operators and Texturing Techniques

In this lesson, we will discuss the history of the noise tools in Houdini. As well as the different types of noise in the software. We will also talk about the important figures who helped develop these tools. Then finally we will talk about how texturing has evolved over the years.

Session 4

History of Houdini

In this lecture, we will discuss the history of Houdini. We will talk about Prisms when the first release of Houdini was available, and all the changes to the software up until the present day. We will also discuss the important figures that developed the tools of the software, and what Houdini might look like in the future.


Kate Xagoraris

VFX Artist

I am a VFX artist at Mr. X in Toronto, Canada. I have a passion for researching science and its interaction with the world of visual effects. In my spare time, I also run a VFX site for artists to better understand Houdini and to think outside the box. Some of my previous works have included popular TV productions such as Umbrella Academy and The Boys.



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Multi-Session Courses
Students may request a refund up to 1 day before the start of the course. Students may also withdraw from Multi-Session Courses at any time and are entitled to a pro-rated refund. The withdrawal date must be 1 day before the next class they intend to drop.

On-Demand Courses
All on-demand courses are non-refundable.

How to Drop a Class
Please send a request to drop a class via email to [email protected].
Your written request to drop any or all of your classes must include:
  1. Student’s full name
  2. Name of the course(s) being dropped


“Hey, just wanted to drop a message here that really enjoyed the class, was interesting to learn as started to learn Houdini fairly recently, besides history I'm especially interested in things that were added more later than earlier, so you can figure out the "old-school" to do things and "new school" can be valuable to know as many approaches as possible”


See you in Class!