HS-111: History of Houdini Systems
Students will leave this class with a fundamental understanding of how Houdini works, as well as an appreciation of how the industry has evolved around the VFX industry.
Files
History of Smooth Particle Hydrodynamics Outline
History of Smooth Particle Hydrodynamics
1. Introduction
2. Applications of SPH
3. History
4. Implementations in Houdini
History of L-Systems Outline
History of L-Systems
1. Introduction
2. What are L-Systems?
3. History Of L-Systems
4. Applications Of L-Systems
History of Noise Operators and Texturing Techniques
History of Noise Operators and Texturing Techniques
1. Introduction
2. What is Noise?
3. Different Types of Noise
4. History of Noise
5. Noise Houdini Demo
History of Houdini Outline
History of Houdini
1. Introduction
2. The Early Beginning
3. People Behind the Software
4. Evolution of the Software
5. Current Developments
6. Goals
Submit your work
History of Smooth Particle Hydrodynamics
History of L-Systems
History of Noise Operators and Texturing Techniques
History of Houdini
“Hey, just wanted to drop a message here that really enjoyed the class, was interesting to learn as started to learn Houdini fairly recently, besides history I'm especially interested in things that were added more later than earlier, so you can figure out the "old-school" to do things and "new school" can be valuable to know as many approaches as possible”