HS-111: History of Houdini Systems
Students will leave this class with a fundamental understanding of how Houdini works, as well as an appreciation of how the industry has evolved around the VFX industry.
Files
Discord
1. Introduction
2. L-Systems
3. Noise Operators and Texturing Techniques
4. Development of Particle System
5. Conclusion
1. Introduction
2. Development of Fluid Systems in Computer Graphics
3. Fluid Systems Continued
4. A History of FLIP Systems
5. Conclusion
1. Introduction
2. History of Ray Tracing
3. History of Render Engines Used in the Industry
4. History of Mantra and Karma
5. Conclusion
1. Introduction
2. The First Computer Graphics
3. PRISMs Omnibus Computer Graphics
4. PRISMs and Houdini
5. Conclusion
1. Introduction
2. History of Alias Computer Graphics
3. History of Softimage
4. Noteworthy Software Moments From Alias || Wavefront
5. Conclusion
“Hey, just wanted to drop a message here that really enjoyed the class, was interesting to learn as started to learn Houdini fairly recently, besides history I'm especially interested in things that were added more later than earlier, so you can figure out the "old-school" to do things and "new school" can be valuable to know as many approaches as possible”