HS-113: Simulated Creatures
You’ll come away from this class with an understanding of how simulation can enhance animation for organic creatures/objects and be able to evaluate methods of blending animation with simulation for different use cases.
Files
Discord
1. Introduction
1. What are Tetrahedrons?
2. Marching Cubes Algorithm
1. Tetembed Node
2. Why should the Mesh be Deformed?
3. Difference between Tetconform and Tetembed
1. Initial Setup
2. Finish Setup
3. FEM Settings Explained
1. Adding Point Deform
2. Using DeltaMush
3. Prepping the Geo for Render