HS-118: Attributes
Students should leave with a clearer understanding of how to build attributes, troubleshoot common issues, extract the data needed for project builds, Geometry spreadsheets, as well as intrinsics.
Files
Discord
1. Meet the Instructor
2. Resources
3. The Project File
1. Overview
2. Points
3. Primitives
4. Winding Order
5. How Points Relate to Vertices
6. Q&A: Points in Other Applications
7. Q&A: Points and Data
1. Overview
2. Details
3. Attributes in Houdini
4. Traveling Attributes
5. Required and Optional Attributes
1. Classes and Types
2. Attribute Types
3. Dictionaries
4. Matrices
5. Vectors
6. Arrays
1. Attribute Precedence
2. Demonstration Part 1
3. Demonstration Part 2
4. Additional Example
“@David Torno | Educator I have now finished watching session 3 as well. The course as usual is a useful solid reference to be carefully reviewed and to come back to when needed. Personally, I liked it a lot, especially operating directly from VEX to manage the sims. Beautiful. Then maybe it's the first time that I finally understand how to update the sop data in dop manually .... I was really confused on the subject. Crowd, honestly I had never even seen it up close and this overview was very inspiring. Thanks as usual for the rational and progressive approach. Now a question .... what topic will your next course have? No, ..... we will not let you rest 😆”
“Really useful and well-presented material, a not to be missed opportunity for any serious Houdini student, Hope you get many more people signing up”
“I'm really glad that this class is covering such topics that are not talked about frequently but are really important to understand the fundamentals in Houdini.”
“Hello! I had the opportunity to learn from the best in @HoudiniSchool & @aeioweyou and did this vellum fun setup driving some drawings into a restscale inside vellum. Really useful tips. Thank you guys! Hope you like it!❤️ https://twitter.com/SebaGutnisky/status/1563303822981681156”