Demo and Q+A
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Saturday, June 24th, 2023 10 am to 12:30 pm PDT
Please note: If you purchased the class before it starts and can't make it, you can see the recording of it after. In addition, the class will be available for purchase on-demand once the live class is over.
Class Description:
This introductory class will teach you the essentials of lighting, shading, and rendering in Karma. The class starts with creating a LOP Network, importing your objects and scene, and then delves into various light types and lighting techniques such as light instancing, light mixing, and light linking. The course further covers shading using MaterialX, working with texture maps, normal maps, and creating procedural shaders with displacement using 3D noises, ramps, and custom attributes. Additionally, you will learn how to save your settings as presets and materials as HDAs to reuse what you make in class. The class concludes with an understanding of the rendering process in Karma and exploring the differences between GPU (XPU) and CPU rendering.
Learning Outcomes:
By the end of the class, you will be able to create custom materials, lighting setups and LOP Networks that can be saved and re-used in a flash. You will have acquired a solid foundation of the Karma rendering workflow and feel comfortable in the Solaris context.