HS-121: Abstract Motion Design with Copernicus
From novice Houdini users to seasoned motion designers, all students will find value in this course's in-depth exploration of design principles and their application using Houdini's latest tools.
From novice Houdini users to seasoned motion designers, all students will find value in this course's in-depth exploration of design principles and their application using Houdini's latest tools. You'll learn the key aspects of crafting compelling images: lighting, composition, camera work, and color theory. We'll cover simple, easy-to-follow rules to improve your design eye, putting these principles into practice directly in Houdini and Karma. You'll also learn to generate textures, build shapes, and create slap comps in Copernicus, Houdini's brand new image processing context while exploring the latest Karma features in Houdini 20.5. By the end, you'll have the skills to elevate the aesthetic quality of your renders.
Enhance your Houdini renders with composition and lighting fundamentals! Through practical exercises, you'll improve your artistic eye by covering design principles like lighting, composition, and color. Additionally, you'll learn how to apply Houdini's new Copernicus context to your latest projects. This course teaches you to enrich your renders by combining a deeper understanding of design with Houdini's latest tools.
Files
Discord
Session 1 Presentation
Session 2 Presentation
Session 3 Presentation
1. Introduction
2. Idea Generation
1. Setting Copernicus Network
2. Mixing Noises
3. Remapping Colors with Ramp
4. Creating Material Maps
1. Text Displacement
2. Composing UV Maps with SDF Shapes
3. Tiling Shapes
4. Filling Texture Gaps
5. Extracting Outlines
6. Coloring Texture
1. Base Pattern Generation
2. Scattering Composition
3. Coloring Texture
1. Modeling Base Shape
2. Applying Texture
3. Importing Scene to Karma
4. Importing COPs Maps to Karma Materials
5. Final Render Nodes