HS-122: Transformation Matrices: An Intuitive Approach
This class aims to provide students with an understanding of transformation matrices and their practical applications in animation, object hierarchies, and other areas of computer graphics.
Please note: This class is currently being edited into small clips and will replace the raw footage that is currently available for viewing.
In this class, transformation matrices are reconceptualized from mysterious mathematics to suit an artist’s sensibilities, providing an understanding of fundamental technical concepts. This approach will prove useful in your Houdini learning journey, especially if you wish to understand Houdini “under the hood” and/or pursue advanced tool building. Explore a fresh and intuitive approach to visualizing the structure and transformation of multidimensional meshes. Learn how transformation matrices effectively encode both linear and spatial transformations, enabling precise manipulation and positioning of objects within scenes. Discover applications of inverse matrices in animation and motion simulation, the method of adjoining objects by multiplying matrices, and common pitfalls in implementation. By the end, students will have gained a foundational understanding of transformation matrices.
This class aims to provide students with an understanding of transformation matrices and their practical applications in animation, object hierarchies, and other areas of computer graphics. Students will learn how homogeneous coordinates form a framework for managing complex transformations across multiple dimensions. Additionally, students will explore matrix multiplication and inversion techniques, which are essential for precise object manipulation and positioning within scenes. By the end of the class, students will have gained a foundational understanding of how to apply transformation matrices to their creative projects while avoiding common pitfalls.
Files
Discord
1. Transformations in 2D Space
2. Transformations in 3D Space
3. Row Major vs. Column Major Matrices
1. Using 3D Matrices to Transform 2D Geometry
2. Using 4D Matrices to Transform 3D Geometry
1. Fast and Computationally Cheap Transformations
2. Modifying Animations Without Animation Data
3. Invertible Matrices
1. Collinear & Coplanar Matrices
2. Interpolation
3. Gimbal Lock
1. Using Quaternions Instead of Euler Rotation
Transformation Matrices without Mathematics