HS-201: Procedural Geometry
Students that are new to Houdini will leave with more confidence as well as a deeper understanding of attributes and geometry creation tools and how they are used to create a procedural system.
In this fundamentals course, you will learn all about SOPs (surface operators) to create a fully procedural chandelier in Houdini. You will learn essential sops with the latest version of Houdini including both curve and poly-based geometry creation. Learning SOPs are necessary for creating good dynamics later on. You will learn the anatomy of attributes, which is vital and will help you understand all future tutorials. You will learn a wide array of tools and concepts such as using different types of noise, copying, and instancing, working with for-loops, and a basic intro to both VEX and VOPS.
1. Initial Setup
2. Creating Groups
3. What are Attributes?
1. Initial Setup
2. Using the Chain SOP
3. Positioning the Chain
1. Different Ways to Make the Profile Curve
2. Adding Noise to the Curve
3. Setting the Curve Shape
4. Using Attribute Wrangle
1. Making a Ratio using Attribute Wrangle
2. Extracting Points for the Rings
3. Adding Normals
4.- Making the Ring
5. Using Ray SOP
6. Finishing the Ring Setup
1. Setting the Normals for Candle Holders
2. Setting up Attribute VOP
3. Sculpting the Curve
4. Adding the Tier Geometry
5. Finishing Up
1. Setting New Attributes
“Thanks Debra, was fun and makes me think how fast something like this can be done if you know what you are doing ”
Kyryl“Heya! This was really cool, glad I caught the tweet this morning & signed up last minute I'm self-taught and only ever learned via recorded materials, it's so helpful being able to ask questions in real-time!”
Linsey Raymaekers“Hi Deb, Your teaching style is brilliant and I'm learning a great deal from your procedural modeling class.”
Larry Groff