Course Overview

Class Description:

In this recorded course, students will learn how to use basic operations and workflows to model static and dynamic natural shapes in Houdini 19. Furthermore, we will discuss gathering references, implementing our ideas, designing and rendering an entire project from scratch, and learning tips and tricks to speed up the workflow.

Learning Outcomes:

Students will leave this class with a range of new techniques for designing, modeling, and rendering alien life forms in a realistic manner.

Course curriculum

    1. Files

    1. 1. Introduction

    1. 1. Project Overview

    2. 2. Base Geo

    3. 3. Creating the Tube Geo

    4. 4. Relax Node

    5. 5. Converting Geo to VDB and Remeshing

    6. 6. Setting up the Vellum Simulation

    7. 7. Adjusting the Vellum Simulation

    8. 8. Using the Point Deform SOP

    9. 9. Using Deltamush

    10. 10. Q&A: Adjusting the Tube Orientation

    11. 11. Adjusting the Tube Orientation

    12. 12. Creating a Pscale Attribute

    13. 13. Creating Geo Inside the Tubes

    14. 14. Merging it all Together

    1. 1. Base Geo Overview

    2. 2. Creating Tubes

    3. 3. Remesh Grid SOP

    4. 4. VDB Work Flow

    5. 5. Overview of Creating Control Object

    6. 6. Mask from Geometry

    7. 7. VOP to Create the Reacting Effect

    8. 8. Q&A: Direction of the Spheres

    9. 9. Example Using Displacement Along Normals

    10. 10. Displacing the Geo

    11. 11. Bringing it all together

    12. 12. Other Examples

    1. 1. Overview

    2. 2. Creating the Plant Geo

    3. 3. Pop Simulation

    4. 4. Tweaking the Sim

    5. 5. Visualizing the Sim

    6. 6. Using Curve U Attribute Part 1

    7. 7. Using Curve U Attribute Part 2

    8. 8. Using the Age Attribute to Drive Growth

    9. 9. Final Touches

    1. 1. Project Overview

    2. 2. Adding Noise to Base Geo

    3. 3. Adding Noise to Base Geo - Example 2

    4. 4. Displacement

    5. 5. Pop Sim

    6. 6. Vellum Sim

    7. 7. Bringing it all together

About this course

  • $115.00
  • 103 lessons
  • 10.5 hours of video content

Course Teaser

Session 1


In this session, we will go through multiple Houdini setups and talk about the workflow in small manageable examples. We will make basic shapes that can be instanced across a surface, we will talk about infecting an object, generating VDBs based on simple objects, displacing geometry, and basic attributes workflows.
  1. Intro
  2. Modeling Basic Shapes
  3. Simple Particle Simulations
  4. Using Vellum
  5. VDB workflows
  6. Instancing
  7. Using Loops

Session 2

Main Project

In this session, we will gather our references, think about the alternative ways we can create our scene and we’ll do an entire project from scratch.
  1. Intro
  2. Gathering References
  3. Combining Different Simulations
  4. Main Project

Session 3


In this session, we will go through basic lighting scenarios. Develop our materials using low-level redshift nodes, talk about noise, displacements, bumps and get a better understanding of rendering.
  1. Intro
  2. Three Point Lighting
  3. Redshift Basic Settings
  4. Lookdev The Project
  5. Setting up The Materials


Armin Lotfi

3D Visual Artist

Armin Lotfi is a self-taught 3D visual artist and motion designer. He is passionate about designing abstract art by blending both natural and sci-fi elements. His educational background in architecture, experience in photography, and graphic design have granted him a better understanding of the 3D world. Throughout the years, he has developed a workflow between different software packages such as Houdini FX, Autodesk Maya, Substance Painter, Nuke, After Effects, and Photoshop.



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See you in Class!