HS-234: Mastering Constraints
Students will leave this course with a competent understanding of how constraints are used to gain the desired outcomes within their simulations.
The all-in-one stop for all things constraints. This recorded course will dive into understanding the purpose, construction, manipulation, application, and destruction of using constraints in the RBD context. Topics will cover both traditional and custom ways to create constraints to fit the needs of the scene, including building constraints from scratch to achieve full control to art direct behaviors in your simulations.
Files
1. Welcome & Session 1 Overview
1. Set-Up & Essential Attributes
2. Breaking Glue Constraints with VEX by Time (Frame)
3. Q&A: Constraints and the Geometry Parameter
4. Q&A: Point or Prim in Wrangle Nodes
5. Glue Constraints with VEX
6. Final Thoughts
7. Q&A: PolyLine constraints with two points
1. RBD Material Fracture vs Custom Constraints
2. Q&A: Custom Constraint Networks
3. Connect Adjacent Pieces Node
4. Breaking Glue Constraints by Proximity
5. Q&A: Attribute transfer from Prev Frame
1. Set-Up & Essential Attributes
2. Soft Constraints for Metal Bending
3. Sew Fractures with RBD Deform Pieces Node
4. Adding Plasticity
5. Q&A: RBD DeformPieces Node
6. Q&A: Asphalt Properties
7. Q&A: Split Nodes
1. Set-Up & Essential Attributes
2. Cone Constraints
3. Understanding Cone Twist Constraints
4. Low Level vs High Level Nodes
5. Q&A: Cone Twist and RBD Bullet Solver
6. Importance of Point Placement
7. Q&A: Point Scatter vs Fracture Properties