HS-235: Small Scale Fluids
You will leave the course with a better understanding of FLIP simulations for unique shot cases, including the advantages and disadvantages inherent in these scenarios.
This course offers a unique approach to creating small-scale fluids specifically designed for macro-style shot sequences in production. In this 2-session course, students will delve into various concepts, including good surface tension approaches, custom fluid simulation control, and workflow techniques/hacks. Topics covered include, project setup do's and don'ts, FLIP settings (emission and variable viscosity), basic forces, working with collision objects for optimization, meshing, advanced use of forces, VDB techniques, fluid bending, and lookdev using rendering engines like Redshift and Karma.
Files
Discord
1. Deb's Introduction
2. JT's Introduction
1. Introduction
2. Q&A: What CPU do you have?
3. Initial Setup
4. Output
5. High Detail
6. Q&A: Do you have to Animate 10X the Frames Per Second?
7. Q&A: Time Scale Flip Solver
8. Q&A: Why Cant you Scale Forces Down To 0.1?
9. Collision Object
10. Adjusting the Time Scale
11. Surface Tension
12. Particle Count
13. Q&A: Surface Tension Measurement
14. Particle Separation
15. Flip Settings
16. Q&A: Scene Scale vs Spatial Scale
17. Q&A: Particle Count vs Surface Tension
18. Particles Per Voxel
19. Particle Count vs Surface Tension
20. Delete Unwanted Fluid
21. Q&A: When Would Vex be Used?
22. Q&A: How to Handle Flickering with Reseeding On?
23. Q&A: Definition Of Reseeding
1. Introduction
2.- VEX Motion
3. Control Curve with VEX
1. Introduction
2. Initial Setup
3. Enabling Variable Viscosity
4. Q&A: Does the Volume Source Node give you the VDB
5. Setting Up Variable Density
6. Adjusting Values
7. Emitter Settings
8. Switch Node
9. Emission & Donut Interaction
10. VEX Velocity
11. Static Object
12. Shell Thickness
13. Variable Density
14. Q&A: Quick Slip On Collision
15. Density Pattern
16. Q&A: Relationship, Viscosity vs Density
1. Q&A: Flip SOP Settings
2. Q&A: Discuss Low Time Scale and High Substeps
3. Q&A: Bubbles
4.Q&A: Vorticity