HS-239: Experimental Motion
Students will reach a deeper understanding of procedural animation and how to use Houdini’s tools to add a layer of motion detail through the use of the CHOPS system.
Houdini is known as a procedural system, so why should we use keyframes? This class offers a mind-opening set of systems, workflows, and tools that will make you look at animation, movement, and modeling in a completely different way.
Do you love smooth, jiggling, springy animation but hate keyframes? This course is for you.
The CHOPS network is an underutilized but very powerful system that allows you to truly art direct your animation, procedurally. In the second session, we will cover the SOP solver, a way to generate systems that keep evolving over time, making for truly naturalistic structures and movement.
Students will reach a deeper understanding of procedural animation and how to use Houdini’s tools to add a layer of motion detail through the use of the CHOPS system. Building a custom pipeline allows you to shape your results and build confidence that all your work will feel finished.
The SOP Solver allows students to build their own growth systems as well as gain insights into how Houdini processes attributes. By the end of the workshop, the students will have several tools that will allow them to build more dynamic models that evolve over time as well as have a custom spreading technique with many different applications.
Each session will conclude by using the tools we built in a practical sense, going over lighting and rendering, and incorporating our new techniques.
Files
1. Introduction
2. UI Setup
3. Fit Expression
1. What is CHOPS?
2. Jiggle CHOP
3. Filtering Hair
1. Cached Geometry
2. Filaments
3. Glow
1. Creating Curls
2. Time Offset
1. Yan Paul Dubbelman Intro
2. The SOP Solver
3. Procedural Animation