HS-249: Procedural Tooling: Building HDAs for Unreal (7/29/26)
This course focuses on building procedural tools in Houdini and deploying them into Unreal Engine using Houdini Engine.
This course focuses on building procedural tools in Houdini and deploying them into Unreal Engine using Houdini Engine. Students will learn how to design artist-friendly HDAs, expose important parameters, and integrate tools into real-time workflows. The course uses the Gingerbread Generator tool as a full end-to-end case study, from idea to Unreal integration.
Students will gain a clear understanding of how to build, package, and deploy Houdini digital assets (HDAs) for use in Unreal Engine and other programs. They will learn best practices for tool Art-directability and UX, performance, and real-time usage, and leave with a reusable production mindset for procedural systems.
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Session 1 Outline
Session 2 Outline
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