HS-249: Procedural Tooling: Building HDAs for Unreal (10/24/26)
This course focuses on building procedural tools in Houdini and deploying them into Unreal Engine using Houdini Engine.
This class has been postponed to the following dates:
This course focuses on building procedural tools in Houdini and deploying them into Unreal Engine using Houdini Engine. Students will learn how to design artist-friendly HDAs, expose important parameters, and integrate tools into real-time workflows. The course uses the Gingerbread Generator tool as a full end-to-end case study, from idea to Unreal integration.
Students will gain a clear understanding of how to build, package, and deploy Houdini digital assets (HDAs) for use in Unreal Engine and other programs. They will learn best practices for tool Art-directability and UX, performance, and real-time usage, and leave with a reusable production mindset for procedural systems.
Session Zoom Link
Discord
Session 1 Outline
Session 2 Outline
Submit your work