Course Overview

Class Description:

This recorded course provides an overview of the MOPs workflow and how it integrates with the rest of Houdini, shows concrete examples of how MOPs can be used in both motion graphics and visual effects workflows and dives into some of the fundamental math concepts that drive MOPs (and 3D animation as a whole!).


Learning Outcomes:

Students will understand how to leverage MOPs to create motion graphics and visual effects, and gain some insight into the concepts behind both motion graphics in Houdini and the underlying math behind motion graphics.

Course curriculum

    1. Files

    1. 1. Teacher and Course

    2. 2. MOPs Introduction PowerPoint

    1. 1. File Install

    2. 2. Edit File

    3. 3. Q&A: Different Versions

    4. 4. Q&A: Older Version

    1. 1. Intrinsics

    2. 2. Intrinsics Questions

    3. 3. Q&A: VEX Explanation

    1. 1. Transform Modifier

    2. 2. Randomize

    3. 3. Q&A: Transform Intrinsics Explained

    4. 4. Q&A: Interface Question

    1. 1. Copy to Points

    2. 2. Patterns

    3. 3. Meshes on Animation

    4. 4. Mesh Orientation

    5. 5. Unique Naming

    6. 6. Grid Distribution

    7. 7. Q&A: Template Object Review

    8. 8. Q&A: Use From Variance

About this course

  • $135.00
  • 159 lessons
  • 8.5 hours of video content

Course Teaser

Session 1

MOPs 101: Generators, Modifiers, and Falloffs

This session will explain the basic concepts of MOPs, the three primary node categories (Generators, Modifiers, and Falloffs), and demonstrate several setups using the most common nodes in MOPs.
  1. What’s MOPs for?
  2. Getting Started (installation)
  3. Attributes, Packed Primitives, and Points
  4. Generators
  5. Basic Modifiers
  6. Falloffs
  7. Mixing up MOPs with SOPs
  8. Additional Resources

Session 2

MOPs 102: Advanced Setups and the MOPs “API”

In this session, we will explore more complex setups using MOPs and explain the core API nodes that the rest of the MOPs depend on.
  1. Advanced Modifiers
  2. Messing with Time
  3. Pivots and Orients
  4. Driving simulations: RBD
  5. Driving simulations: Vellum
  6. MOPs API Nodes
  7. MOPs Gotchas

Session 3

MOPs 103: The Math Behind MOPs

This session will explain the underlying math concepts that power MOPs and 3D graphics in general!
  1. Advanced Modifiers
  2. Messing with Time
  3. Pivots and Orients
  4. Driving simulations: RBD
  5. Driving simulations: Vellum
  6. MOPs API Nodes
  7. MOPs Gotchas

Instructor

Henry Foster

Senior Designer

I started my career in 2006 as a 3D generalist in Los Angeles, bouncing around between commercial design and film studios both small and large as a lighter, rigger, effects artist, pipeline engineer, and tools developer. I started with Maya and later discovered Houdini around 2011, and have been unable to put it down since. I love my career of solving puzzles, be they visual or logical, and empowering other artists to do the same. I’m currently working as a Senior Designer at Intuitive Surgical in Sunnyvale, California. I’m also the solo developer of Motion Operators (MOPs) for Houdini, a motion graphics toolkit. I like algorithmic growth, cats, and Islay whisky. You can reach me at [email protected].

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WHAT YOU NEED TO TAKE THIS COURSE

  1. Computer (Please see SideFx system requirements)
    1. https://www.sidefx.com/Support/system-requirements/
    2. A second monitor is recommended, but not necessary
  2. Houdini (Apprentice License is free)
  3. Latest Stable build of MOPs (https://github.com/toadstorm/MOPS/releases/tag/v1.7.1)

ADDITIONAL INFORMATION

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REFUND POLICY:


Multi-Session Courses
Students may request a refund up to 1 day before the start of the course. Students may also withdraw from Multi-Session Courses at any time and are entitled to a pro-rated refund. The withdrawal date must be 1 day before the next class they intend to drop.

On-Demand Courses
All on-demand courses are non-refundable.

How to Drop a Class
Please send a request to drop a class via email to [email protected].
Your written request to drop any or all of your classes must include:
  1. Student’s full name
  2. Name of the course(s) being dropped

Testimonials

“Make sure you look at the wiki but you should consider the @HoudiniSchool class that @motionoperators teaches himself. It’s fantastic.”

Lukasz Pason

“Just bought this awesome course, really recommend this worth every penny”

Toke klinke

“"Super stoked on how much I've learned from this so far... been trying to learn the tools for a few months now and this totally helps so much. Falloffs are just incredible...opens so many opportunities for artist brains like mine that are not so technical."”

Vic Garcia

See you in Class!