HS-114: From C4D to Houdini
You’ll come away from this class being able to confidently manage and manipulate geometry in Houdini. You’ll know the Houdini equivalent of C4D’s deformers and be able to create procedural motion graphics setups.
HS-116: Working with Scientific Datasets in Houdini
Students will leave with a fundamental understanding of how to incorporate real scientific data into their Houdini scenes, and with Python starter code for accomplishing a few common data transformation tasks.
HS-211: Surface Advection
Students should leave with a better understanding of advection techniques, generating and extracting point attribute data, influencing flow directions, volume and particle simulating, as well as Redshift3D proxy export and instancing.
HS-201: Procedural Geometry
Students that are new to Houdini will leave with more confidence as well as a deeper understanding of attributes and geometry creation tools and how they are used to create a procedural system.
HS-112: Scientific Phenomena in Houdini
Students will leave this class with a fundamental understanding of how you can improve your VFX builds through an understanding of scientific application.
HS-203: Character Design and Modeling
Students will leave the class with a range of new techniques for designing and creating variations of original characters in Houdini and learning to use the program to quickly create new designs.