Courses
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HS-225: Procedural Growth with KineFX and the Labs Tree Tools
Students will come away with the knowledge needed to build, rig, animate, and render fully procedural trees in SOPs using KineFX and the Labs Tree Tools.
$135
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HS-224: Liquid SOPs
Students should leave this class with a new perspective on how to approach building liquid FX in more art directable ways, and discover new approaches in breaking down FX tasks into smaller manageable chunks.
$180
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HS-223: Maths for Artists
Students will leave this class with a fundamental understanding of different ways in which tools from Mathematics can be utilized for Motion Graphics, Shader Building, and Gameplay Programming. Students will learn to optimize some of their existing s
$80
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HS-217: Noise
At the end of this course, you should have a better understanding of how to create more visually interesting noises in VOPs and VEX.
$135
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HS-114: From C4D to Houdini
You’ll come away from this class being able to confidently manage and manipulate geometry in Houdini. You’ll know the Houdini equivalent of C4D’s deformers and be able to create procedural motion graphics setups.
$135
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HS-109: Intro to Vellum
Students will leave the class with a solid understanding of the vellum solver and how to implement it in a practical context.
$45